Are you confused by terms that educators use? The ASCD Lexicon of Learning might be what you need.
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Go Figure? [Video and edu-game software]. (1997+). WOUB Center for Public Media, 9 South College Street, Athens, Ohio 45701. http://www.woub.org/gofigure/index.htm Accessed Jan. 22, 2010. Email: woub@woub.org
Correlations: Benchmarks for grades 5-7 Ohio Academic Achievement Tests
Tel: 800-593-1771
Grades: 5-7
Description: This is the latest version of Go Figure? that was originally distributed by WVIZ-TV in Cleveland, Ohio.
As explained on the introduction, "The purpose of the Go Figure? Interactive Multimedia Project is to help students review for the mathematics section of the Grades 5-7 Ohio Academic Achievement Tests. Project components include a DVD with eight, 20-minute dramatic videos, a CD-ROM edu-game, print materials, and the Web site. The CD-ROM edu-game was designed for use by students on an individual basis. The goal of the edu-game is to solve the mystery of Etna High School in Enigma, Ohio. In order to do this, a student must solve mathematics problems in the specific content areas presented by the DVD dramatic video series."
Google SketchUp [3D modeling software]. (2007+). Accessed Jan. 22, 2010. http://sketchup.google.com/index.html
This software appears to be a great tool to teach geometric concepts, and principles of building, architecture. Use it in math, graphic arts and vocational courses.
Description: Google provides SketchUp as a free 3D modeling tool. The software can be learned in just a few hours. "Design anything from a shoebox to a skyscraper." Video tutorials are available: http://sketchup.google.com/training/videos.html
Jim Moulton has some ideas for using SketchUp in the classroom (11/6/06): http://www.edutopia.org/have-you-seen-sketchup
3DVinci from the MathForum provides SketchUp projects of the month, 2D and 3D project books, teacher resources, a blog, and more.
Math teacher Thomas Petra has a terrific site, RealWorldMath.org, that integrates Google Earth and SketchUp into the math curriculum. He stated, "Within this site you will find lesson ideas, examples, and downloads for mathematics that embrace active learning, constructivism, and project-based learning while remaining true to the standards. The initial focus will be for grades 5 and up, but teachers of younger students may be able to find some uses or inspiration from the site. Higher level thinking skills, such as analysis, synthesis, and creativity are encouraged as well as technology skills and social learning. The core of this site is mathematics, but many lessons lend themselves to interdisciplinary activities also." (About this site section)
Green Globs and Graphing Equations [Computer software]. (2008). Dugdale and Kibbey Consulting, 713 S. Maple, Urbana, IL 61801. http://www.greenglobs.net/ Accessed August 10, 2010. Email: info@greenglobs.net
Correlations: Contact Dugdale and Kibbey Consulting, Inc.
Grades: 6-12
Description:
Award winning Green Globs and Graphing Equations is for students in grades 9-12, but has been successfully used with students in grades 6-12. It contains four programs: Equation Grapher, Linear & Quadratic Graphs, Green Globs, and Tracker. It also contains Teacher Options which are tools for the teacher to manage Records files. In this hands-on learning environment students investigate, manipulate, and understand linear and quadratic graphs, and explore parabolas, hyperbolas, and other graphs; they can experiment to discover how altering an equation alters a graph's shape or position. They will also build a variety of problem-solving skills as they write equations to uncover hidden graphs and explode points on a coordinate grid.
The program is highly recommended. See Ihor Charischak's story at the Math Forum (2005) about how students have successfully used it.
NOTE: This software had been available from Sunburst Technology Corporation. However, in personal communication (August 10, 2010), David Kibbey, President of Dugdale and Kibbey Consulting, Inc. (copyright owner of Green Globs & Graphing Equations) stated, "Sunburst's license to sell or distribute Green Globs & Graphing Equations expired July 13, 2010. The only version available now is our 2008 version at www.greenglobs.net, which runs on Mac OS X and Windows PC's (including Windows XP (and some earlier Windows versions), Windows Vista, and Windows 7)."
HeartBeeps [online software]. (2007+). Kindle Publishing, 1718 Humble Place Drive, Humble, TX 77338. http://kindlepublishing.com/#SlideFrame_1 Accessed September 13, 2010. Email: sales@kindlepublishing.com or support@kindlepublishing.com
Correlations: NCTM standards; several state standards, including Ohio
Tel: 800-937-8227
Grades: 1-11
Description (provided by Kindle Publishing, personal communication, September 21, 2006):
HeartBeeps® Curriculum-based Assessment Software includes:
Created by teachers, for teachers, HeartBeeps curriculum-based assessment software is a powerful tool designed to help you help your students. Much more than mere test preparation, HeartBeeps is perfect for use throughout the school year.
In the fall, use HeartBeeps to assist in determining proficiency levels for each student in your class so that you can remediate on an individual basis.
After leveling, use the HeartBeeps formative assessment programs to assess what you teach as you teach it so that you can accurately identify students in need of extra instruction.
Finally, as mandated testing dates approach, use the HeartBeeps summative assessments to acclimate and prepare your students while generating critical performance data.
HELP Math for ELL and Special Needs Students. Digital Directions International, 269 Sam Grange Ct., Carbondale, CO 81623-7716. http://www.helpprogram.net/ Accessed May 12, 2010.
Correlations: NCTM, and high-ELL state content standards and assessment frameworks for math (grades 6-8).
Tel: 970-704-1465
Grades: 3-8
Description: From the website:
"HELP Math is the first digital, supplemental curriculum in the U.S. to address the specific issues of teaching mathematics to English Language Learners (ELLs). Students can simultaneously see, hear and manipulate the math content. The program shelters learning and provides interactive support and feedback loops which encourage math content knowledge and math skill development, as well as math terms and general academic English acquisition" (section: Key Features). It is research-based and also features Spanish/English hyperlinked key terms and glossary with pictorial examples and audio reinforcement.
HELP Math was a SIIA CODiE Award finalist in 2009 and 2010.
HMH Fuse. [iPad software]. (2011). Houghton Mifflin Harcourt. http://www.hmheducation.com/fuse/ Accessed Dec. 9, 2011.
Correlations: Common Core State Standards
Tel: 800-462-6595
Grades: 8-12
Description:
HMH Fuse contains Apple iPad technology. Houghton Mifflin Harcourt has developed Common Core editions of algebra 1, geometry, and algebra 2 exclusively for a touchscreen mobile device. According to HMH, the "mobile platform combines direct instruction, ongoing support, assessment, and intervention—enabling teachers to personalize instruction" (HMH Fuse Overview section). Unique features of this self-paced curriculum that students will appreciate include guided instructional videos, homework help, interactive math tools, immediate feedback from formative assessments, notetaking and scratchpad functionality (Purchase section).
Hot Dog Stand: The Works [Computer software]. (1996+). Sunburst Technology Corporation, Customer Service: 1550 Executive Drive, Elgin, IL 60123. http://commerce.sunburst.com/ Accessed Sept. 28, 2011.
Correlations: NCTM standards for data analysis/statistics & probability, problem solving and connections. Contact Sunburst.
Grades: 5 and up
Description: See: http://commerce.sunburst.com/product.aspx?p=1640
Hot Dog Stand is an award winning program for students in grades five through adult. It was recommended in The Annual Guide to the Highest-Rated Educational Software and Multimedia. Students run a concession stand at a football stadium and try to maximize profits over an eight-game season. They make real-life decisions as they work with unit cost, selling price, inventory, and sales predictions to try to reach their goals. Decisions that students make in one area affect other aspects of the business, creating a realistic simulation of running a small business.
Students interpret information, keep records, determine prices, and plan marketing strategies. They develop the following math skills as they keep their stands profitable: addition, subtraction, multiplication, and division; recognizing patterns; estimation; collecting and analyzing data; reading and interpreting graphs; and decision making.
Sunburst has added Hot Dog Stand Top Dog to their collection. "Students develop data analysis and money management skills in this new program based on the popular Hot Dog Stand: The Works, which places students into a competitive marketplace."
I CAN Learn®Education System [Computer software]. JRL Enterprises, Inc., 912 Constantinople St., New Orleans, LA 70115. http://www.icanlearn.com/ Accessed Oct. 14, 2011.
Correlations: NCTM standards and several state standards
Grades: 5-12
Description:
The I CAN Learn®Education System is an interactive, self-paced, mastery-based software system that includes curriculum for Fundamentals of Math (5th–6th grade math), Pre-Algebra, Algebra, and Geometry.
Based on five studies that included 16,519 eighth-grade students from middle schools in California, Florida, Georgia, and Louisiana., the What Works Clearinghouse "considers the extent of evidence for I CAN Learn®Pre-Algebra and Algebra to be medium to large for math achievement."
IntelliTools Math [Computer software]. IntellliTools, 24 Prime Parkway, Suite 303, Natick, MA 01760. http://www.intellitools.com/ Email: sales@cambiumlearningtechnologies.com Accessed Jan. 22, 2010.
Correlations: NCTM standards
Tel: 800-547-6747
Grades: K-8
Description:
IntelliTools, Inc., part of Cambium Learning Technologies, features Classroom Suite version 4, based on principles of universal design and technology for accessing the computer (e.g., IntelliKeys, Overlay Maker, switch access products). Classroom Suite is for regular classroom use and for struggling preK-5 students who use assistive technology, have individual education plans, have limited English proficiency, or need additional instructional support for any reason. Classroom Suite meets the accessibility requirements of Section 508 of the Rehabilitation Act, which is increasingly becoming important for software purchases in K-12 schools. It comes with free online demos. Other IntelliTools math products include Number Concepts 1, Number Concepts 2, MathPad and MathPad Plus which provide interactive and customizable experiences for mastery of K-8 concepts.
Math (number sense), reading and writing are featured in the new release of IntelliTools Classroom Suite 4 for students in grades preK-5. The math modules are suitable for learners with disabilities. Classroom Suite version 4 includes many virtual math manipulatives: ten frames, ten rods, number lines, arrays, base ten blocks, skip counting on a hundreds chart, fraction bars, decimal grids, and more. According to CEO Arjan Khalsa (personal communication, January 23, 2008), visually impaired learners were kept in mind during product development. Deafness is the hardest disability to accommodate, but there are tons of things in the software that will appeal. While no captioning is built into the product, it can work with third party software.
The beauty of Classroom Suite from the personal tour that I [P. Deubel of CT4ME] took lies in the multiple representations available for building conceptual understanding and the research-based pedagogies that are used. One problem might be investigated using a number line, ten rod, or ten frame, for example. Onscreen manipulative models, building skills via a computational hierarchy, and direct explicit instruction with “show me” models, practice and challenge sets make this a truly exciting piece of software for learning. Sessions can be customized for any learner and data tracked. Once an activity is set up with a number of challenge sets available (e.g., 3) for a level of mastery (e.g., 80%), prescription is automatic. Feedback in practice sets enables students to get everything right before moving on to challenge sets. When mastery is not demonstrated for a challenge set, the program provides another practice set. If mastery is not achieved for the number of challenge sets specified, the activity will automatically end and teachers can get a report. Students can continue to work on other modules of the software, however. “Show me” videos automatically adapt to changes in options for customized activities. There’s an optional timer, which also measures latency when used. This enables it to adjust to needs of individual learners. For example, the timer will stop while learners manipulate assistive devices.
LIFT [Response to Intervention software]. PCI Education, 4560 Lockhill Selma Rd., Ste. 100, San Antonio, TX 78249-2075. http://www.pcieducation.com/lift/ Accessed July 30, 2011.
Tel: 800-471-3000
Grades: middle and high school
Description:
LIFT is an intensive line of intervention programs for reading, writing, and math targeted to middle school and high school students. It is designed for struggling students who are performing two or more years below grade level, have learning differences, or are English language learners.
"PCI Education specializes in providing solutions that help individuals with special needs and learning differences attain success in school, at home, and in the community" (About Us section).
Ko's Journey [Game-based online software]. Imagine Education, LLC; P.O. Box 520845 Salt Lake City, UT 84152-0845. http://www.kosjourney.com/ Email: info@kosjourney.com Accessed June 22, 2010.
Correlations: 25 NCTM standards
Tel: 801-657-1035
Grades: 5-8
Description: From the web site:
Ko's Journey began in an amazing region of the Andes called the Cordillera Hauyuash, and was conceived by Scott Laidlaw. This game-based math software with 3-D animations is embedded in a real-world story and "covers the core concepts in middle-school math, comprising about 20% of a comprehensive curriculum. By going deep into a set of approximately 10 main areas of learning, students gain a rich, contextual understanding of essential concepts including number lines, fractions with non-common denominators, multiplication, division, rounding, percentage of numbers, applying scales, graphing comprehension, linear equations, Cartesian coordinate mapping, area of a circle, ratios, determining unknown variables, volume, complementary/supplementary angles, slope, addition/subtraction of decimals, multi-step problems and conversion of units of measure" (FAQ section). Key features include lessons and progress tracking. A range of pricing is available for individual through school use. This software makes a valuable supplement for home or classroom use.
See Scott Laidlaw's (2010, January 11) Top 10 Tips for Teaching Middle School Math.
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