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Are you confused by terms that educators use? The
Lexicon of Learning might be just what you need.
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Math Projects
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Project-based learning is a terrific way to
link your
curriculum with real world events and
applications of concepts that your students are learning. These
resources will:
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Project-Based Learning
Key Questions Projects
result from students' attempts to answer essential questions. They can take many forms:
products, presentations, performances. They might fit any of three structures:
interpersonal, information sharing, or problem-solving. When
selecting an existing project, or creating one of your own, consider the
following:
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Is the project devoted only to mathematics (or a single
subject area), or is there a
link to other curricular areas?
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Is the project tied to standards for the curricular areas
addressed, such as those from the National Council of Teachers of
Mathematics and the National Education Technology Standards?
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Does the project come with classroom instructional materials
(e.g., teacher resources, student activities, rubrics and assessment tools)?
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Can all students in your class participate? Projects
should not be reserved for your talented and gifted students, as all
students should be able to benefit.
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What is the total time for project completion?
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Is the project collaborative in nature? A
collaborative project, particularly involving students outside your own
school setting, will take more time and monitoring to help students learn
how to be a part of a team and communicate appropriately with others.
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How will students benefit both academically and personally
from their involvement in the project? Consider that when students
interact with other students and experts across the country or
internationally, they get a broader feel for diversity. Their
participation in an actual real world activity might encourage them to do
their best work, and see the relevance of mathematics in their daily
lives. If students have input into project selection, and like the
topic, they will tend to become more involved and excited about their
learning.
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Is there a cost involved to participate?
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Math projects don't have to be big.
Connect them to real-life events.
See the short video
Using Parabolas
in Real Life at YouTube. Students analyzed parabolas found
in real world--like the famous McDonald's golden arches.
HOT:
TheFuturesChannel.com contains videos that link math and science
to real world applications and careers. For example, the
section on Teaching & Learning contains Algebra in the Real World
(by topics covered within a typical algebra course), Hands on Math
(by strands), Problem Solving (by strategies), and more. Each
video is accompanied by a lesson that delves into the video's
content. Best of all, videos and classroom activities are
free.
HOT:
We All Use Math Everyday is based on the TV program NUMB3RS.
Texas Instruments collaborated with CBS, and worked in association
with NCTM to produce a series of classroom lessons based on the math
used in episodes of the show, which delves into solving real FBI
cases. Activities were created by practicing classroom
teachers and mathematicians and are suitable for grades 9-12
learners.
NASA Online
has award winning science, math, and technology videos organized by
grade bands: K-2, 3-5, 6-8, 9-18. Many are accompanied by
instructional materials and interactive activities. For
example, NASA Connect is "an inquiry-based and standards-based,
Emmy® award-winning series of mathematics-focused, instructional
programs for students in grades 6 - 8. The series includes a
30-minute instructional broadcast, a companion lesson guide, and an
interactive web-based application." The learning modules include
math simulation videos--short clips showing how algebra and geometry
topics in ratios, percents, and graphing apply for gravity (Earth
vs. Moon, Earth vs. International Space Station), auroral activity,
Mach speed of airplanes, and balancing a teeter-totter.
There's also one showing how a parabola and its equation relates to
basketball. |
The Methodology These resources are for
those who need to know more before engaging in projects and inquiry based
learning:
Inquiry and Information and
Communication Technologies from the Galileo Educational Network
Association includes a series on the nature of inquiry-based learning.
Learn about what inquiry is all about, choosing a topic, essential
questions, inquiry and assessment, and get classroom examples of projects
for elementary, middle, and secondary students and a rubric for
assessing inquiry projects.
Intel®
Innovation in Education has a three-hour hands-on free workshop
on project-based learning, which has a guided self-study module as an
accompaniment. Learn about this method as you examine It's a Wild
Ride, an extended interdisciplinary project that studies roller
coaster design in science, mathematics, and language arts
classrooms. A free video and Web-based resource enhance this case
study experience.
Project
Based Learning is a two- to three- hour learning module from the
George Lucas Educational Foundation. Find out what project based
learning is, why it is important, how it works, and get some supporting
resources.
Project
Approach to Teaching and Learning in school addresses the foundation theory for
using projects, strategic planning, and project development
structure. This is an award winning site by Sylvia Chard of the
University of Alberta, Canada. You might also be interested in the
interview
of Dr. Chard addressing project-based learning, which is available from
Edutopia of the George Lucas Educational Foundation.
Project
Centre @2Learn.ca provides several entry points to learn what it take to
make a successful telecollaborative project happen. Get the how to's, read
about teacher experiences, select a project model, learn the sequence in a
project process. There are numerous resources, project tools, readings and
research, and a glossary. Then explore or join projects--hundreds are in
the database--or create your own project.
In Using the
Internet to Promote Inquiry-Based Learning, authors D. Jakes, M.
Pennington, and H. Knodle describe a structured approach
to inquiry-based learning that uses the World Wide Web. They address
an intuitive 8-step process that begins with an essential question and
ends with a knowledge product produced by students, typically completed in
a cooperative setting. They discuss the skills that students and teachers
require to make inquiry-based learning and the Internet a successful
endeavor; and the components of a Project Page,
which include the scenario, task, resources, product students will build,
and assessment.
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Projects on the Web
If you wish to become involved with project-based learning, it
might be easier to start by participating in one that has been designed by
others.
Ask Dr. Math is an
e-mail questioning and answering service for math students and their
teachers. Dr. Math also gathers the best questions and answers into a
searchable archive organized by grade level (elementary, middle school, high
school) and topic (exponents, infinity, polynomials, etc.).
CIESE,
the Center for Innovation in Engineering and Science Education, sponsors and designs
projects for elementary, middle, and high school students that utilize real time
data available from the Internet, and global collaboration with peers and
experts. Each project has a brief description and links to the National Science
Standards and NCTM math standards it supports. All focus on science and
mathematics, but have many interdisciplinary aspects as well, including social
studies, language arts, art, and foreign languages. See the Math and
Science Projects at
http://www.ciese.org/mathprojects/. Projects have
received accolades from the U.S. Department of Education, Discovery Channel, the
National Science Teachers Association, and more. Extensive teacher
resources are available to support technology integration, professional
development, and Internet safety. Links to Real
Time Data Sites are particularly useful.
Data
Library from the Math Forum contains lists of on-going data-sharing projects
as well as downloadable Excel and Clarisworks spreadsheets along with other
sources of data on the web.
Electronic
Emissary from the University of Texas connects your students to projects
involving professional experts and uses e-mail for mentoring. The project
went online in 1993 and is believed to be the longest-running
Internet-based telementoring and research effort serving K-12 students and
teachers around the world. Project-based online conversations typically range in
length from 6 weeks to a full academic year, as students' needs and interests
dictate.
Global Schoolhouse
is a clearinghouse of over 900 online collaborative projects, organized by
curriculum area, grade, technologies used, and project date. Join an
existing project or announce one of your own. The database contains at
least 250 projects addressing math.
GLOBE (Global Learning and Observations to
Benefit the Environment) is a worldwide hands-on, primary and secondary
school-based science and education program. Students use the scientific
method to create hypotheses, analyze data, draw conclusions and report their
results through the Internet. They take scientifically valid measurements
in the fields of atmosphere, hydrology, soils, and land cover/phenology -
depending upon local curricula. GLOBE trains teachers to help students
improve their achievement in science and math, and in the use of computer and
network technology.
Hands-On
Math Projects, Volume 2, by Carolyn S. Carter with Sara Cohen, Marian Keyes,
Patricia S. Kusimo, and Crystal Lunsford, contains two chapters devoted to
"Projects That Help Middle-School-Age Youth Discover the Science and
Mathematics in Everyday Life." The Mathematics of Quilting exposes
learners to plane geometry, symmetry, and tessellations. In Making Art
through Mathematics, learners explore Cartesian coordinates, 2-D and 3-D
geometry, measurement, symmetry, and volume. This is a pdf document.
HOT Math!--Hands-on
Tasks in Math, by Pauline Vos at the University of Twente in the Netherlands,
offers activities for students in middle and high school that link math to other
subject areas and learners' experiences. Topics include
"angles, symmetry, scale drawing, balance
algebra, tables, combinations, statistics, probability, reasoning, finding rules
and formulas, problem solving" and so on. Activities take about 30 minutes
each and are appropriate for group work. Ideas for higher order cognitive
skills, class discussion, and assessment are provided with each task.
iEARN
(International Education and Resource Network) "enables
young people to use the Internet and other new technologies to engage in
collaborative educational projects that both enhance learning and make a
difference in the world." Math projects, for example, include
Mathematics and Agriculture (ages 10+), Connecting Math to Our Lives (all ages),
and Mathematics Virtual Learning Circle (all ages). iEARN offers
both face-to-face and online professional development workshops and courses for
educators seeking to integrate online global project work into their classrooms.
Workshops include the technical, collaborative and organizational skills needed
to participate.
Los Angeles County Office of
Education, Center for Distance and Online Learning, has numerous subject
matter resources, classroom projects (completed and ongoing), computer
technology resources (e.g., lesson plans, webquests), teacher tips,
standards/assessment documents, and more. Definitely worth the look.
Making Mathematics
includes open-ended research projects suitable for grades 7-12, which was
supported by a grant from the National Science Foundation during 199-2002.
Math projects, which remain online for replication, are rated from 1 (no
algebra) to 4 (advanced algebra and beyond). Projects contain the problem
statement, prerequisites, warm-up problems, hints, resources, teacher notes,
extension problems, results. Additional resources include a teacher
handbook with advice and activities for teaching research skills, a mentor
handbook, and mathematics tools with important supporting content regarding
proof, number theory, Pascal's triangle, Geometry of complex numbers, Iteration,
and Numbers and Infinity.
MathMovesU is
a new initiative from Raytheon Company to make math and science more interesting
for middle school students. See how math is at work with various careers
from the viewpoints of several celebrities ranging from top pro sports figures
to the video game designer, concert tour manager, fashion designer,
roller-coaster designer, ER doctor, and the Spy Museum Director.
Participate in the weekly math challenge, apply for scholarships, and get grants
for your school.
Math
TV Problem Solving Videos is an innovation learning project for middle
school students. According to Noreen McGrath (email communication July 27,
2004), the grade 6 math teacher who recommended this site, "The goal of the
project is to get middle school students excited about problem solving in
mathematics. Students send in word problems which, if selected, are
incorporated into a video which shows a very detailed, step-by-step explanation
of how to solve the problem. The narrator of the fictional Math TV show,
Infinity Quick, emphasizes a logical approach to problem solving and utilizes a
variety of strategies. At the end of the video students are invited to try
a similar, interactive word problem complete with helpful hints and tools."
Math TV indicates that the practice area has an online calculator and notepad
for testing ideas and making a drawing. Whole numbers, fractions,
percentages, ratios, probability, algebra and geometry are among topics
explored.
Multimedia Mania
"is an annual award program sponsored by ISTE HyperSig to promote the
collaboration of K-12 teachers and students in creating multimedia projects
related to any class or coursework. This awards program is for students and
teachers who use multimedia to teach and learn in a specific content area (e.g.
math, science, social studies, language arts, art, music, physical education,
ESL, etc.) Students are invited to share their work with an international
audience by creating dynamic multimedia projects related to any class or
coursework. Multimedia Mania winners usually come from classrooms in which
technology is used as a tool to teach and learn any standard curriculum.
Teachers may coach and advise, but work must be completed by students in grades
K-12." Check out this year's program!
National Math Trail:
This project receives support from the US Department of Education's Star Schools
program, through the Satellite Education Resources Consortium (SERC), and NEC
Foundation. K-12 teachers and students share the math that exists in their
own environments. "Students explore their communities and create one or
more math problems that relate to what they find. Teachers submit the problems
to the National Math Trail site, along with photos, drawings, sound recordings,
videos--whatever can be adapted to the Internet." Submissions are
posted to the site, and indexed according to grade level and math topic.
The site clearly addresses NCTM standards, including connections, communication,
problem solving.
NickNacks
Telecollaborate:
Site contains links to numerous collaborative projects and how-to information.
Statistics:
A Curiosity Factor is a project suitable for use with middle school or high
school students studying the concept of collecting and analyzing data. It
also provides an introduction to survey research.
Teacher Tap:
WebQuests. If you are not confident about designing your own WebQuest,
this resource will help you to locate and evaluate WebQuests by grade level and
content area that have been designed by others.
ThinkQuest
Internet Challenge Library contains over 5,000 projects build by kids for
kids. Math subcategories include geometry, chaos theory, fractals,
algebra, trigonometry, statistics, probability, pre-calculus, calculus,
arithmetic, puzzles, cryptography, real life uses, olympiads, and history topics
related to math.
The Webquest Locator from
the Greater Essex County District School Board in Canada is an online database
of teacher created webquests from a wide variety of sources. The site has
been recognized by the NEA. With over 850 references all categorized by
grade level or correlation to the Ontario Curriculum, this is a handy starting
place to look for classroom Internet activities.
Wonders of Math from the Galileo
Educational Network Association and Mt. Royal College in Calgary, Alberta,
Canada contains a number of inquiry based activities with special sections
devoted to "That's a Good Problem," puzzles with printable worksheets,
elementary and secondary project investigations, Japanese Lesson Study, and
additional resources.
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Design Your
Own Project or WebQuest
Want to design your own
project or have students design their own curriculum-based multimedia
projects?
Increase learning with student multimedia projects. If you are
planning your own project, consider using the following tools from the
Buck Institute for Education:
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Project Planning Form begins with the end in mind and a driving question
to guide development.
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Tuning Protocol contains a process to help small groups to discuss
project plans at the beginning or findings as the project progresses, and
reveal potential problems.
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Implementation Tools include a weekly planning sheet, planning brief,
learning log, investigation brief, product brief, presentation brief,
research log, project milestones, progress report following an
investigation, all of which are intended to help students plan, monitor, and
evaluate their work.
- Examples of
rubrics,
templates, and criteria for their creation: accessing information,
selecting information, processing information, composing a presentation,
making a presentation, individual task management, individual time
management, group task and time management, group process. A form for
project grading and a blank rubric are included.
Want to create a telecollaborative project from scratch?
Project
Centre @2Learn.cacontains a guide to creating telecollaborative projects, checklists for
project development, and a tool to help you build a webpage for your project.
There is also a searchable database, if you are looking for ideas for K-12 or
post-secondary mathematics projects.
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Consider a WebQuest, an inquiry-oriented activity in which most
or all of the information used by learners is drawn from the Web. Math WebQuests
help students to develop reasoning and critical thinking skills, as
advocated in the process standards of the NCTM Goals 2000.
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What is a WebQuest? According to Tom March in The
Learning Power of WebQuests (Educational Leadership, December
2003/January 2004), there are six elements of a real WebQuest:
- a scaffolded learning experience,
- use of links to essential resources on the
World Wide Web,
- an authentic task to motivate students' investigation,
- open-ended questions,
- development of individual expertise, and
- participation in a group process that transforms newly acquired
information into a more sophisticated understanding.
Some activities
may be designed to use Internet resources to produce a product, but can't
be classified as WebQuests. These non-Webquest activities are those
that enable learners to gather information that can go from a
browser directly to a product without altering or involving students'
understanding, and reflection on their own metacognitive processes.
To assess the real value of a WebQuest, ask "Is this WebQuest real,
rich, and relevant?"
Webquest Tutorials, Templates, and Project Examples
MyProjectPages.com
will help you to "create structured online inquiry-based
learning activities for the courses you teach." Use their "wizard
interface to design projects without any knowledge of Web publishing. Edit
projects at any time using our easy editing interface." Your project will
be added to their searchable gallery of projects, which can also give you new
ideas.
Creating
a WebQuest: It's Easier Than You Think! from Education World
Math
WebQuests Examples for elementary, middle, and high school students
are at L. McCoy's (Wake Forest University) site.
Tom March/ozline.com
Tom March, one of the original developers of WebQuests, has his own site with
his blog, numerous
articles and examples of WebQuests.
The WebQuest Page training
materials. This site is maintained by Bernie Dodge, who with Tom
March developed this model at San Diego State University in 1995.
WebQuest 101 by the Network for Instructional TV has a tutorial with
examples to help you get started.
WebQuest
Template from Cape Breton-Victoria, Regional School Board, Education Centre.
Includes directions within the sections: Introduction, Task, Process, Evaluation
(Rubric design), and Conclusion. Back to top
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Project Assessment
If you decide to create your own project,
including one that might involve multimedia, assessment will play a key role. Learn how to create rubrics to help measure quality and student performance on projects with these additional resources.
Or, use an existing rubric.
The following existing rubrics from various locations might be of value
in projects:
RubiStar
provides 10 steps to creating a rubric. If you don't have time to
create your own, use the customizable templates from nine
categories. Math templates are provided for graphing and problem
solving. After your students have done the project and the
rubric has been used to grade it, you can use RubiStar to analyze the data
to determine which items are problematic for the class as a whole.
Teach-nology's
Rubric Makers allow you to make grading rubrics by filling out a simple
form. The materials are made instantly and can be printed directly from your
computer. You can also customize your own rubric. Rubrics of
interest include homework, class participation, math projects, oral
presentations, WebQuests, team work, writing, research reports, and reading.
The Scoring
Guide for Student Projects is also an excellent resource developed at the North Central
Regional Educational Laboratory (MCREL). This Web tool helps
teachers evaluate student products that are created with technology. It
focuses on the student’s content knowledge and effective technology use.
Student
Checklist and Judges' Rubric from Multimedia Mania, which is an annual
award program sponsored by ISTE HyperSig.
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Seek
Permission!
David Warlick of Landmarks for Schools (http://landmark-project.com/index2.php) reminds teachers and students to seek
permission when using information from web sites designed by others.
He has provided simple to use Permission
Templates for this purpose, which will
automatically go to the author or web master of the site you wish to use
in instruction or for a school project. Use his
Citation
Machine to automatically create references in either APA or MLA
format. Students then can cut and paste those references into their
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References:
Project Based Learning. Buck Institute for Education:
http://www.bie.org/pbl/index.php
March, T. (December 2003/January 2004). The learning power of webquests. Educational
Leadership, 61(4), 42-47.
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Learn about the technical
side of creating multimedia projects, including working with images and
video.
See CT4ME Technology Integration
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Comments? Are you finding resources at CT4ME of value?
Send us your math project
resources and tips for success.
Contact Dr. Patricia Deubel:
deubelp@neo.rr.com
http://www.ct4me.net/math_projects.htm
| Last revised
03/13/08 To cite this page, use the following format:
Deubel, P. (fill in year from last revised). Math projects [Online]. Retrieved [fill in date] from
Computing Technology for Math Excellence at
http://www.ct4me.net/math_projects.htm
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