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Plagiarism: Prevention is the Name of the Game
Patricia Deubel, Capella University, Minneapolis, Minnesota
August, 2005
Note: CT4ME provided the following hyperlinks for the reader to more easily
access content of the article, and added the grade-level and intended audience.
- Introduction
- Crime and Punishment
- Detection Software and
Services
- Prevention Tutorials
- Prevention by
Instructional Design
- Concluding Remarks
- Plagiarism Detection
Resources Noted
- References
Grade Level: K-12; post-secondary
Audience: Educators, Administrators,
Technology Coordinators, Curriculum Directors, Students, Parents, Courseware
Developers
Introduction
Sophisticated
technological tools have made it easier for students to share data, and
unfortunately to plagiarize. Probably every educator can cite numerous
instances of plagiarism that have occurred in their educational settings and how
they dealt with those instances. In my 30 years as a secondary educator and
university level face-to-face and online educator, learners have copied and
submitted homework from other learners, cheated on exams, shared assignment/test
solutions via email, cut and pasted from Internet resources, and incorrectly
cited or omitted references in text-based documents. Some plagiarized
unintentionally or because of pressure to earn good grades, or lack of ethics.
Ercegovac and Richardson (2004) see a link between academic dishonest/plagiarism
and morality, noting that “different forms of academic dishonesty should be
explained to students regardless of their academic status” (p. 305). Further,
“we need to develop appropriate levels of presentation to different levels of
students’ moral reasoning” (p. 305).
Learners at all grade levels, including many educators seeking advanced degrees,
generally lack knowledge of copyright and fair use of multimedia, and how and
when to cite references. As educators, we can write honor codes, identify the
crimes and mete out punishments, but a source of the problem lies in how we
address ethical behavior in the curriculum, and design instruction and
assignments to lessen chances of plagiarism occurring in the first place. These
issues are addressed in this paper. Age-appropriate multimedia resources are
provided.
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Crime and Punishment
According to the Council on Writing Program
Administrators ([CWPA], 2003), "In an instructional setting, plagiarism occurs
when a writer deliberately uses someone else’s language, ideas, or other
original (not common-knowledge) material without acknowledging its source" (p.
1). Academic integrity extends to copyright and trademark violations and
inappropriate use of company-owned and protected materials. Faculty
should always reference their institution’s policy in their faculty expectations
documents or course syllabi.
Educators
might become suspicious of terminology, sentence structure, changes in writing
style within the text, writing that is different from that produced in class,
writing that appears above or below a learner’s skill level, differences in
formatting used in the work, or if they have a feeling of familiarity with the
text (Bull, Collins, Coughlin, & Sharp, 2001). The following examples from this
author’s experiences illustrate that detecting plagiarism and proving it lies
with the educator, and caution is needed in confrontations. As Hansen (2003)
points out, “Teachers and professors who impose harsh consequences on
plagiarizing students sometimes face unpleasant consequences from their
students, parents and unsupportive colleagues and administrators” (p. 779).
Consider the case of the young
man who needed to earn a “C” on his grade card in trigonometry to remain
eligible to play on the high school basketball team. One day, after reviewing
results from an exam with students, I was surprised to find his test among
homework papers collected that day, along with a note saying the test had been
graded all wrong. The grade should have been “70,” not the 50/100 that he had
earned. I knew he had changed answers, but was faced with proving it.
As I always used an ink pen to
strike through incorrect answers, my colleague in the science department
suggested examining the paper under his microscope. Sure enough, the student’s
pencil marks and erasures were over the ink marks. The principal was alerted
and parents were called to attend a meeting to discuss the situation. After the
student vehemently denied his action, the evidence was presented, much to the
embarrassment of his parents who had been supporting their son’s honor. But,
what was learned? Certainly not the importance of ethics--the parents removed
him from the class.
In years following, as technology
advanced, high school students used email to collaborate on a take home test.
They were permitted to research answers, as needed, and were asked to sign an
honor code that they had done their own work, which in retrospect might have
been phrased as did not collaborate with others. Ethics again played a role.
While grading one of the papers, I suddenly stopped and said, “Wait…I just read
that.” The paper was put aside to be dealt with later. Ultimately, several
papers included identical answers to the same problem. Getting students to
admit the plagiarism was problematic. But, at least this time, a lesson in
ethical behavior might have been learned. The parents and I agreed that all the
learners would take a new exam after school, but would only earn 80% of their
final score. Who was punished? I certainly felt that I was.
A wake up call to outright
digital plagiarism and the need for better detection of it came when teaching my
first doctoral level course. As part of his critical review of an online
learning text, a learner copied a review, word for word, from the Web site of a
leading online book seller. This instance was discovered by accident while
searching the site to purchase the book. When confronted, the learner, an
experienced professional, felt his action did not matter and was no big deal.
Although I preferred to award “0” for the effort, my university mentor advised
awarding “60%.” While this score was still a failing grade for this first
reported incidence, the student learned that his status in graduate school was
in jeopardy, but he would be given a second chance to prove himself.
Professional development and
dialogue among faculty might be needed to learn how to handle cases of cheating
and plagiarism.
Roig’s (2004) streaming audio/video Web cast,
Faculty Study Day: "Rise of Plagiarism,” could be a basis for a faculty
seminar, especially when enhanced with video-based case studies, which are among
the learning objects included at the Plagiarism and Academic Integrity
page (UMUC, n.d.; (http://www.umuc.edu/distance/odell/cip/learningobjects.html)
provided by the Center for Intellectual Property at the University of Maryland
University College.
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Detection Software and Services
According
to Dr. John Barrie, Chairman and Founder of Turnitin.com, plagiarism has been
around since the days of Plato, but the problem has escalated among students for
three reasons. First, the technology is available, allowing students to use the
Internet like a large encyclopedia. Second, the level of competition has
intensified. Finally, there is the element of morality. In past there has not
been an effective means to determine from where information has been taken (CNET
News.com, 2001). This latter provides the rationale for educators and their
students to use detection software and services to not just detect plagiarism,
but to minimize occurrences in the first place.
Bull et al.
(2001) classified plagiarism detection software and services into two
categories, “those designed to detect plagiarism in computer programs and those
designed for detecting plagiarism in text-based documents” (p. 3). For detecting
text-based plagiarism, “[s]ome software programs and services are designed to
detect material cut and pasted from the Internet, while others detect instances
of identical or very similar submissions” (p. 3). Some services, such as
MyDropBox, have compiled databases of assignments and works purchased from
paper-mills and essay banks from which to compare. Glatt Plagiarism Screening
Program (GPSP) offers yet another methodology in which the uniqueness of
learners’ writing styles is exploited. The program “eliminates every fifth word
of the suspected student's paper and replaces the words with a standard size
blank. The student is asked to supply the missing words.” The program then
calculates a plagiarism probability score based on the “number of correct
responses, the amount of time intervening, and various other factors” (GPSP, .n.d.,
An In-Depth Look, par. 4).
A Google search reveals numerous
services and software for digital plagiarism detection, which should be examined
before purchasing for reliability, technical requirements, ease of use, cost,
and stability of the vendor. Some, such as Turnitin.com, are subscription based.
Easy Verification Engine (EVE2) can be purchased for use within a single
educator’s classes. Others are free. For example, Lou Bloomfield (2005)
provides free software, WCopyfind, at his University of Virginia Plagiarism
Resource Site.
My university, which adopted MyDropBox for both learners and faculty, has
taken a pro-active stance to prevent plagiarism by encouraging learners to post
their own papers to that service prior to submitting their work. MyDropBox is
appropriate for use in high schools and post-secondary institutions. Papers
submitted for review are compared to four databases: the Internet, term papers
from password protected paper mills; electronic books, magazines, journals, and
newspapers; and papers submitted from the same institution (MyDropBox, Sample
Report). Generally, within 24 hours of posting a paper for review, MyDropBox
returns a color-coded report containing suspected sources, links to view the
source with highlighted copied text, the percentage of text matching the source,
and an option to re-process the paper without the source.
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Prevention Tutorials
Information literate students are
expected to use a variety of media. For example, standards adopted by the
National Council of Teachers of English (1996) call for students to “use a
variety of technological and information resources (e.g., libraries, databases,
computer networks, video) to gather and synthesize information and to create and
communicate knowledge” (Standard 8). Likewise, among performance indicators in
literacy standards for higher education, the American Library Association (2004)
states that students manipulate “digital text,
images, and data, as needed, transferring them from their original locations and
formats to a new context” when planning and creating new products and
performances (standard 4). Given that learners are likely to misuse
media, knowledge of copyright and fair use of multimedia is tied to preventing
plagiarism.
Age-appropriate tutorials on the
Web address these ethical concerns. Plagiarism tutorials should include the
definition; how to cite, paraphrase, quote, summarize, and seek permission to
use materials designed by others; and how to avoid plagiarism. Students and
teachers might use permission templates from Warlick’s Landmark for Schools (http://www.landmark-project.com/permission_student.php)
to e-mail authors regarding Web content they wish to use in instruction or
school projects. Copyright and fair use tutorials should enable teachers
and students to learn characteristics that determine copyright infringement:
“the purpose and character of use (commercial or non profit educational), the
nature of the copyrighted work, the amount of the work that can be used in
relation to its whole, and the effect of the use upon the potential market for
or value of the work” (Chiles, Riddle, & Rich, 2003, p. 37).
There
are limitations on time and the amount of copyrighted material used without
permission, which can be incorporated into works. In brief, Fair Use Guidelines
for Educational Multimedia established by the Congress of the United States
(1996) indicates the following (section 4.2):
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Motion media: up to
10% or 3 minutes, whichever is less, in the aggregate.
-
Text: up to 10% or
1000 words, whichever is less, in the aggregate.
-
Music, lyrics, and
music video: Up to 10%, but in no event more than 30 seconds, of the music
and lyrics from an individual musical work (or in the aggregate of extracts
from an individual work).
-
Illustrations and
photographs: No more than 5 images by an artist or photographer; No more
than 10% or 15 images, whichever is less, from a published collective work.
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Numerical data sets:
Up to 10% or 2500 fields or cell entries, whichever is less, from a
copyrighted database or data table.
Tutorials
with video, audio, animation, and interactivity, as opposed to pure text-based
tutorials, are particularly appealing to learners. The following resources are
noted in the technology section, Multimedia in Projects, at Computing Technology
for Math Excellence (http://www.ct4me.net),
which is this author’s Web site where plagiarism and copyright are also
discussed.
-
Copyright with Cyberbee (http://www.cyberbee.com/copyrt.html)
has an interactive question and answer activity suitable for upper
elementary through high school students to learn the basics about copyright,
plus additional resources and lesson ideas for teachers.
-
A Visit to Copyright Bay
(http://www.stfrancis.edu/cid/copyrightbay/)
uses a multimedia game-like format to assist
learners with understanding fair use of copyright materials for educational
purposes. Visit “Fair Use Harbor” with its Background Beach, Multimedia
Wharf, Single Copy Inlet, Cove of Multiple Copies, Audio Visual Lagoon, and
Distance Education Point. When ready, test your knowledge on a Shakedown
Cruise. A bonus feature is a streaming video update for educators on the
TEACH (Technology, Education, and Copyright Harmonization) Act of 2002,
which is particularly relevant to clarify fair use of multimedia for
distance and online learning.
-
Plagiarism & Academic Integrity at Rutgers University (http://www.scc.rutgers.edu/douglass/sal/plagiarism/intro.html),
produced by the Rutgers University Libraries, is a multimedia play with
eight scenes, suitable for use with high school and post-secondary
learners. The tutorial is presented using video clips of university
students modeling good and bad behavior in regard to plagiarism. At the end
of each scene, interactivity is provided in the form of user options to
address the question, “What would you do?” A squawking parrot and various
street signs provide voices of reason.
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Plagiarism-You Can Avoid It (http://wally.rit.edu/instruction/dl/cptutorial/presentation/presentation.html)
is a copyright, fair use, and plagiarism tutorial in three parts, designed
by Wallace Library of the Rochester Institute of Technology for
post-secondary learners. Streamed audio and animations accompany a
captioned slide presentation. Middle and high school learners will benefit.
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Prentice Hall Companion Website:
Understanding Plagiarism (http://wps.prenhall.com/hss_understand_plagiarism_1/0,6622,427064-,00.html)
is a text-only comprehensive tutorial appropriate for high school and
post-secondary learners.
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VAIL (Virtual Academic Integrity Laboratory)
Tutor (http://www.umuc.edu/distance/odell/cip/vail/home.html)
is a high end multimedia tutorial with graphics, animation, and music,
provided by the Center for Intellectual Property at the University of
Maryland University College. Faculty and administrators learn to detect
plagiarism, provide strategies for reducing cheating, and promote academic
integrity. Students learn how to avoid plagiarism.
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You Quote It, You Note It! (http://library.acadiau.ca/tutorials/plagiarism/ )
is a very engaging, multimedia, interactive plagiarism tutorial brought to
you by Vaughn Memorial Library at Acadia University in Canada. In about ten
minutes, middle school to post secondary learners will learn how to avoid
plagiarism and pick up some research tips, too.
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Prevention by Instructional
Design
Using plagiarism detection
services and software, and educating learners in the ethical use of media are
pieces of the puzzle on plagiarism; however, knowing and doing are not the
same. Reducing plagiarism calls for a paradigm shift
from a reactive to pro-active stance in instructional design (Freedman, 2004).
Freedman recommends allowing students to “select whatever they wish from any
resource,” and then to use the Information Age mentality of learners to teach
them valuable skills in “assessing information and culling out the significant
or cogent material…to make it work for them” (p. 547) in creating their works.
His rationale is based on what people actually do.
Sterngold (2004) recommends more learner-centered teaching approaches, which
incorporate "more hands-on, active, and collaborative learning methods" (p.
21). While no methods are foolproof, Sterngold provides the following
strategies for preventing plagiarism in research papers:
- Break up major research papers into smaller assignments.
- Require students to write about course-specific topics.
- Choose some required course material for your students.
- Incorporate assignments into class discussions and tests.
- Meet with students to discuss their research.
- Require students to submit printouts [marked-up/highlighted copies] of
source materials. (pp. 18-20)
Sterngold's strategies "allow instructors to treat most instances of plagiarism
as fixable errors rather than fatal violations of academic policies" (p. 18).
In this author’s view, they are equally applicable for projects incorporating
multimedia, which are developed over time and for which instructors can provide
learner feedback in stages.
To
improve the design of assignments, the CWPA (2003) also recommends that
educators:
- [R]equire students to explore a subject
in depth.
- Start building possible topics early.
- Consider establishing a course theme,
and then allow students to define specific questions about that theme.
- Develop schedules for students that both
allow them time to explore and support them as they work toward defined
topics.
- Support each step of the research
process…from invention to drafting, through revision and polishing.
- Make the research process, and
technology used for it, visible.
- Attend to conventions of different
genres of writing. (pp. 5-6)
For this latter recommendation, educators might
appreciate Concordia University Library’s Citation and Style Guides (http://library.concordia.ca/help/howto/citations.html),
which include APA, MLA, Turabian, and Chicago. The Citation Game (http://depts.washington.edu/etriouw/gameindex.htm)
at the University of Washington uses a drag and drop format to introduce
students to the correct order for listing elements of citations in APA and MLA
formats.
When using
multimedia elements in projects developed with tools such as PowerPoint, Talab
(2004) recommends that students include credits screens for all works cited,
including sources for clip art, pictures, and audio/video clips. Many of those
resources might not be in the public domain, and are copyrighted.
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Concluding Remarks
As educators we can not assume
that learners know the rules regarding plagiarism and ethical behavior.
Detecting instances of plagiarism is time consuming. Proving it adds stress and
might deteriorate a working relationship with the learner. Prevention is the
name of the game. Winning involves dialogue with learners, incorporating
age-appropriate Web tutorials into the curriculum, and adapting instructional
design to the new Information Age mentality of learners. Hence, research
assignments and project-based learning experiences should allow learners to take
ownership of their work, focus on analysis and synthesis of referenced media,
and be developed over time, which enables instructors
to support learners with feedback in stages.
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Plagiarism Detection Resources
Noted
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References
American Library Association (2004). Information
literacy competency standards for higher education. Chicago, IL: The
Association of College and Research Libraries. Retrieved May 3, 2005, from
http://www.ala.org/ala/acrl/acrlstandards/informationliteracycompetency.htm
Bloomfield, L. (2005). The plagiarism resource site.
Charlottesville, VA: University of Virginia. Retrieved on April 20, 2005, from
http://plagiarism.phys.virginia.edu/home.html
Bull, J., Collins, C.,
Coughlin, E., & Sharp, D. (2001). Technical review of plagiarism detection
software report. Luton, UK: University of Luton and Computer Assisted Assessment
Centre. Retrieved on April 20, 2005, from
http://www.jisc.ac.uk/uploaded_documents/luton.pdf
Chiles, L., Riddle, N., & Rich, L. (2003). Are you breaking the law? Copyright
guidelines for video streaming and digital video in the classroom. T.H.E.
Journal, 31(3), 36-39.
CNET
News.com (2001, July 6). Students can’t cheat anti-plagiarism site [video
interview with Dr. John Barrie]. Retrieved on May 4, 2005, from
http://news.com.com/1606-2-732674.html
Council on Writing Program Administrators (2003). Defining and avoiding
plagiarism: The WPA statement on best practices. Last accessed January 25, 2008, from
http://www.wpacouncil.org/node/9
[URL updated since publication].
Ercegovac, Z., & Richardson Jr., J. V. (2004). Academic dishonesty, plagiarism
included, in the digital age: A literature review. College & Research
Libraries, 65(4), 301-318.
Fair
Use Guidelines for Educational Multimedia established by the Congress of the
United States (1996). Retrieved on January 17, 2006, from
http://www.libraries.psu.edu/mtss/resources/copyright.html [URL
updated since publication of the article.]
Freedman, M. P. (2004). A tale
of plagiarism and a new paradigm. Phi Delta Kappan, 85(7), 545-548.
Hansen, B. (2003, Sept. 19).
Combating plagiarism. The CQ Researcher, 13(32), 773-796.
National Council of Teachers of
English (1996). Standards for the English language arts. Retrieved on May 3,
2005, from
http://www.ncte.org/about/over/standards/110846.htm
Roig,
M. (2004). Faculty Study Day: "Rise of Plagiarism" [audio/video Webcast].
Houston, TX: University of St. Thomas. Retrieved on
May 4, 2005, from
http://www.stthom.edu/cgi-bin/webcast/detailmore.pl?pid=15 [NOTE
posted April 28, 2008: URL inactive].
Sterngold, A. (2004). Confronting plagiarism: How conventional teaching invites
cyber-cheating. Change, 36(3), 16-21.
Talab, R. (2004). A student online plagiarism guide: Detection and prevention
resources (and copyright implications!). TechTrends, 48(6), 15-18.
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