|
Copyright and Fair Use
What do you need to know about copyright?
As projects often contain multimedia elements
captured from the Internet, you and your students should learn about
copyright issues related to intellectual property and multimedia law. In
particular, teachers and students should know the four characteristics to determine
copyright infringement: the purpose and character of use (commercial or non
profit educational), the nature of the copyrighted work, the amount of the work
that can be used in relation to its whole, and the effect of the use upon the
potential market for or value of the work (Chiles, Riddle, & Rich, 2003, p.
37)
What is considered fair-use of multimedia in projects?
There are limitations on time and the amount of copyrighted material that
can be incorporated into educational multimedia projects, used without
permission. Developers should credit all sources and consult the Fair
Use Guidelines for Educational Multimedia established by the Congress of the
United States (1996). In brief, this document indicates the following
(section 4.2):
- Motion media: up to 10% or 3 minutes, whichever is less, in the
aggregate.
- Text: up to 10% or 1000 words, whichever is less, in the aggregate.
- Music, Lyrics, and Music Video:
Up to 10%, but in no event more than 30 seconds, of the music and lyrics
from an individual musical work (or in the aggregate of extracts from an
individual work).
- Illustrations and Photographs: No more than 5 images by an artist or
photographer; No more than 10% or 15 images, whichever is less, from a
published collective work.
- Numerical data sets: Up to 10% or 2500 fields or cell entries, whichever
is less, from a copyrighted database or data table.
How can I minimize problems with copyright when using multimedia projects
for teaching and learning?
Seeking permission to use copyrighted works for multimedia projects can be
time consuming and permission might not always be granted. Creative
Commons (http://creativecommons.org/)
has been developed to minimize concerns. This non-profit site was "built
within current copyright law, that allows you to share your creations with
others and use music, movies, images, and text online that's been marked with a
Creative Commons license" (section: Learn More about Creative Commons).
Four types of licenses are available to designate the level at which material
can be used without seeking permission from the copyright holder: attribution,
non-commercial, no derivative works, and share alike. These licenses are
particularly relevant for content that you develop and post on the Internet.
They help you to retain copyright while sharing your work "with some rights
reserved." Creative Commons has an icon that you would post with your
content.
When users search for media using the Creative Commons Search tools, they
will automatically know the terms of use. When searching you have an
option to find works that you can use for commercial use and/or adapt, modify,
or build-upon. This latter is the key for appropriate use of the media in
projects for teaching and learning. Educators will also benefit from the
database of lessons, course packets, textbooks, and other research material.
Wesley Fryer discusses the importance of
Creative
Commons in K-12 Education.
American Library Association's Copyright Advisory Network:
http://www.librarycopyright.net/
has numerous copyright resources, plus a blog where educators can post their
questions about copyright issues and get replies.
Anti-Piracy from the Software & Information Industry Association (SIIA)
and CyberSmart!:
http://www.siia.net/education/piracy.asp
This free education resource for grades K-8 will help
educators make students aware of various software and Internet-related copyright
issues and how they can avoid problems. Standards-based teacher lesson plans and
downloadable, printable worksheets are included. There are also several
resources on computer ethics, respecting the law, and cyber citizenship.
B4UCopy from the Business Software Alliance is a free
education curriculum for grades 3-8:
http://www.b4ucopy.com/kids/index.html and grades 9-12:
http://www.b4ucopy.com/teens/index.html to help students learn about
copyright and online etiquette. There are lesson plans and teacher guides.
The kids curriculum also has information for parents.
A Visit to Copyright Bay:
http://www.stfrancis.edu/cid/copyrightbay/ uses a multimedia game-like
format to assist learners with understanding fair use of copyright materials for
educational purposes. Visit “Fair Use Harbor” with its Background Beach,
Multimedia Wharf, Single Copy Inlet, Cove of Multiple Copies, Audio Visual
Lagoon, and Distance Education Point. When ready, test your knowledge on a
Shakedown Cruise. A bonus feature is a streaming video update for educators on
the TEACH (Technology, Education, and Copyright Harmonization) Act of 2002,
which is particularly relevant to clarify fair use of multimedia for distance
and online learning.
Copyright from the United States Copyright Office: http://www.copyright.gov/
Learn copyright basics, read about the laws, register a work and record a
document, search copyright records, and get publications, forms, and fact
sheets.
Copyright and Fair Use from Stanford University: http://fairuse.Stanford.edu
Copyright and Fair Use in the Classroom, on the Internet, and the World
Wide Web from the University of Maryland University College: http://www.umuc.edu/library/copy.html
The document contains an introduction to copyright and fair use, including fair
use guidelines for educational multimedia. There is also a sample letter
for requesting permission to use copyrighted materials.
Copyright.com from the Copyright Clearance Center:
http://www.copyright.com/ccc/home.do See copyright for academia. This site
contains extensive resources for copyright issues and organizations concerned
with copyright. There are guidelines for creating a copyright compliance
policy, registering a copyright, rights management information, and multimedia law.
Copyright Essentials from the Copyright Management Center at Indiana
University: http://www.copyright.iupui.edu/quickguide.htm
Copyright Website: http://www.benedict.com/ Get
the basics of copyright law; read about cases of visual and audio copyright
violations. Learn about Web site protection, linking issues, and Web design
issues. The site also includes discussion of the Internet Digital
Millennium Copyright Act.
Copyright Kids!: http://www.copyrightkids.org/
is brought to you by the Copyright Society of the U.S.A. The goals of this Web
site are to provide:"an educational tool to
define, explain, and apply copyright issues in language understandable to
Middle School students; an educational resource on
copyright issues for teachers and parents of 5th - 8th graders who are
engaged in a creative process; instructions about how to
protect your own creations by registering them with the U.S. Copyright
Office in the Library of Congress, Washington, D.C."
Copyright with Cyberbee: http://www.cyberbee.com/copyrt.html
Cyberbee.com has resources and lesson ideas for teachers on this topic.
There is also an interactive question and answer activity suitable for upper
elementary through high school students to learn the basics about copyright (http://www.cyberbee.com/cb_copyright.swf).
Crash Course in Copyright from the University of Texas: http://www.utsystem.edu/ogc/intellectualproperty/cprtindx.htm
If you want to use images, videos, words, songs, designs, layouts,
illustrations, diagrams, charts, and graphs or create things with them, then you
should learn the copyright basics using this resource.
Creative
Commons: http://creativecommons.org/
Legally share your work with others. Four types of licenses are available
to designate the level at which material can be used without seeking permission
from the copyright holder: attribution, non-commercial, no derivative works, and
share alike.
Fair Use Guidelines for Educational Multimedia
from the Congress of
the United States (1996):
http://www.libraries.psu.edu/mtss/resources/copyright.html
Hall Davidson's Copyright Resources:
http://www.halldavidson.net/downloads.html
Numerous resources of value to educators are included: copyright
quizzes/answers, charts, articles, and handouts for classroom planning in
multimedia and video.
Podcasting Legal Guide: Rules for the Revolution:
http://wiki.creativecommons.org/Welcome_To_The_Podcasting_Legal_Guide This
guide, based on U.S. law, deals with copyright and fair use in relation to the
development and distribution of podcasts, and trademark issues. It
includes a section relevant for librarians and teachers.
Questions & Answers on Copyright for the Campus Community:
http://www.nacs.org/public/copyright/ from the Software & Information
Industry Association, Association of American Publishers, Association of
American University Presses, National Association of College Stores, and the
Copyright Clearance Center. This guidebook in question and answer format
discusses the Copyright Act: copying print and digital works, getting
permissions to copy, how to get electronic versions from publishers for students
with disabilities including a form for requesting the e-version, guidelines for
making classroom copies, and a form for seeking permission to use copyright
materials.
Taking the Mystery out of Copyright:
http://www.loc.gov/teachers/copyrightmystery/# from the Library of
Congress is an interactive site in Flash for students and educators to learn
about copyright.
Teacher's Guide to Fair Use and Copyright: http://home.earthlink.net/~cnew/research.htm
|
CopyRight-CopyWrong
After
reviewing the copyright resources above, test your knowledge of copyright law as
it applies to educational purposes. Take Hall Davidson's
CopyRight Quiz listed
under Copyright Resources at his website. The 20 multiple-choice questions are so relevant for
K-12 educators.
|
Back to top

Plagiarism
Below
are resources that define plagiarism, help you prevent plagiarism, and
plagiarism detection services.
What is plagiarism?
The Internet has made it easy for students to cut a paste content from
others into their work, particularly in their written papers. Many
students are not even aware of what constitutes plagiarism. Simply stated,
"In an instructional setting, plagiarism occurs when a writer deliberately uses
someone else’s language, ideas, or other original (not common-knowledge)
material without acknowledging its source" (Council on Writing Program
Administrators, 2003).
How can you deter plagiarism?
The best way to deter plagiarism is to prevent its occurrence
in the first place by teaching students about plagiarism, copyright and fair
use, and how to paraphrase. Readers might be interested in the article
Plagiarism: Prevention is the Name of the Game by
P. Deubel (2005), which appeared in English Leadership Quarterly and is
available at this site. ReadWriteThink.org also has an excellent 3-part
lesson to use with students,
Exploring Plagiarism, Copyright, and Paraphrasing. The premise is that
students need time to practice and must see examples of correct paraphrasing and
citation methodology.
Unfortunately, however, the burden of proof for suspected plagiarism lies with the
educator. Arthur Sterngold (2004) indicates that conventional
lecture-based teaching practices invite cyber-cheating. Deterring
plagiarism calls for a paradigm shift toward more learner-centered teaching
approaches, which incorporate "more hands-on, active, and collaborative learning
methods" (p. 21). While no methods are foolproof, Sterngold provides the
following strategies for preventing plagiarism in research papers:
- Break up major research papers into smaller assignments.
- Require students to write about course-specific topics.
- Choose some required course material for your students.
- Incorporate assignments into class discussions and tests.
- Meet with students to discuss their research.
- Require students to submit printouts [marked-up/highlighted copies] of
source materials. (pp. 18-20)
Sterngold's strategies "allow instructors to treat most instances of
plagiarism as fixable errors rather than fatal violations of academic policies"
(p. 18). They are equally applicable for multimedia projects, which are
developed over time and for which instructors can provide learner feedback in
stages.
Plagiarism & Academic Integrity at Rutgers University:
http://www.scc.rutgers.edu/douglass/sal/plagiarism/intro.html,produced by the Rutgers University Libraries, is a multimedia
play with eight scenes, suitable for use with high school/post-secondary
learners. The tutorial is presented using video clips of university students
modeling good and bad behavior in regard to plagiarism. At the end of each
scene, interactivity is provided in the form of user options to address the
question, “What would you do?” A squawking parrot and various street signs
provide voices of reason.
The Plagiarism Resource Site: http://plagiarism.phys.virginia.edu/
"The goal of this web site is to help reduce the impact of plagiarism on
education and educational institutions. At present, it distributes free software
to detect plagiarism and provides links to other resources. This site’s sole
author is Lou Bloomfield, Professor of Physics, University of Virginia."
Plagiarism Today:
http://www.plagiarismtoday.com/
was created by a victim of plagiarism who decided to fight back. Thus, the
site is devoted to webmasters and copyright holders and contains resources for
detecting plagiarism, content theft on the Web, learning about legal issues,
copyright, contacting the plagiarist, plagiarism help, a blog for discussion,
and more.
Plagiarism-You Can Avoid It:
http://wally.rit.edu/instruction/dl/cptutorial/presentation/presentation.html
is a copyright, fair use, and plagiarism tutorial in three parts, designed by
Wallace Library of the Rochester Institute of Technology for post-secondary
learners. Streamed audio accompanies a captioned presentation.
Middle and high school learners will benefit.
Prentice Hall Companion Website: Understanding
Plagiarism:
http://wps.prenhall.com/hss_understand_plagiarism_1/0,6622,427064-,00.html
is a text-only comprehensive tutorial
appropriate for high school and post-secondary learners.
The Fraud of Plagiarism:
http://www.cte.usf.edu/plagiarism/plagindex.html is an online interactive
multimedia tutorial developed by Dr. Eleanour Snow with support from the
University of South Florida. Examples with decision-making opportunities are
presented to help learners understand the difference between plagiarism and
paraphrasing. Feedback clearly explains what is acceptable and not
acceptable writing. A summary quiz is included. Reading level in
examples is more appropriate for secondary and post-secondary learners.
VAIL (Virtual Academic
Integrity Laboratory) Tutor:
http://www.umuc.edu/distance/odell/cip/vail/home.html is a high end
multimedia tutorial with graphics, animation, and music, provided by the Center
for Intellectual Property at the University of Maryland University College.
Faculty and administrators learn to detect plagiarism, provide strategies for
reducing cheating, and promote academic integrity. Students learn how to avoid
plagiarism.
What is Plagiarism? from Georgetown University: http://www.georgetown.edu/honor/plagiarism.html
Plagiarism is defined and issues that students commonly raise are discussed,
such as paraphrasing, getting help from others, not having time to do it right,
denial of plagiarism, my friends get stuff from the Internet. Information
on acknowledging the work of others and examples of plagiarism are provided.
You Quote It, You Note It!:
http://library.acadiau.ca/tutorials/plagiarism/ (2004) is a very
engaging, multimedia, interactive plagiarism tutorial brought to you by Vaughn
Memorial Library at Acadia University in Canada. In about ten minutes,
middle school to post secondary learners will learn how to avoid plagiarism and
pick up some research tips, too.
Writing Tutorial Services at Indiana University
(Bloomington):
http://www.indiana.edu/%7Ewts/pamphlets/plagiarism.shtml Plagiarism: What it
is and how to recognize it and avoid it.
Plagiarism Detection Services:
DOC Cop:
http://www.doccop.com/ for K-12, higher education, researchers, and anyone
interested in ensuring that work is plagiarism free. This fee service
creates reports "displaying the correlation and matches between documents or a
document and the web" to help you determine if plagiarism has occurred.
Documents are not retained by the service.
EVE2: http://www.canexus.com
Glatt Plagiarism Services:
www.plagiarism.com
My Drop Box: http://www.mydropbox.com/
provides an easily customizable service to detect and prevent Internet
plagiarism. The technology will assist universities, colleges, high
schools, and other education providers ensure that "no single sentence is
copied from the Internet without proper reference."
Turnitin.com: http://www.turnitin.com/static/home.html
has a product to help detect plagiarism. Examine the research resources
for students and teachers. You will find plagiarism and key research terms
defined, help to identify different types of plagiarism, help with citations,
and suggestions for developing good research and writing skills. Teachers
will appreciate the printable handouts.
Back to top
|
Are
you searching for ideas to use multimedia to enhance
your curriculum?
Visit ThinkQuest
Math Projects. For example, grade 9 students designed The
Top Notch Tessellation Web Page. The site contains information about how to
create tessellations using software programs such as Tessellmania, Clarisworks,
Hyperstudio, and Geometers Sketchpad. Students also used PowerPoint to
explain how they created the tessellations with the software programs and
produced video to explain how to tessellate by hand.
SimScience: http://www.simscience.org/index.html
also is devoted to the use of computer simulations for discovery in science.
Are you searching for free tools?
Read
50 Free Tools to Make Computing Easier by Miquel Guhlin (November 2005) at
TechLearning.com. Educators love free materials and Guhlin provides that
list. He discusses compressing multimedia files so that they can be
attached to email, setting up a Web server and FTP server, spyware, adware,
virus protection, a browser alternative to Internet Explorer, email software,
minimizing spam, creating PDF files without Adobe Acrobat, creating Web pages
without Dreamweaver or Frontpage, programs for editing and creating graphics for
Web pages, downloading Web sites for use in presentations when Internet access
will not be available, making flyers and brochures, and where to get all those
free programs.
Do you need free offline browsing?
WebStripper
enables you to copy websites to your hard disk for browsing them offline
without having to connect to the Internet. And it's free.
|
References:
Chiles, L., Riddle, N., & Rich, L. (2003, Oct.). Are you breaking the
law? Copyright guidelines for video streaming and digital video in the
classroom. T.H.E. Journal, 31(3), 36-39.
Council on Writing Program Administrators (2003). Defining and avoiding
plagiarism: The WPA statement on best practices. Available:
http://www.wpacouncil.org/node/9
Deubel, P. (2005).
Plagiarism:
Prevention is the name of the game. English Leadership Quarterly, 28(1),
6-11. [Also available at this site. Click on the title.]
Fair Use Guidelines for Educational Multimedia established by the Congress
of the United States (1996). Available:
http://www.libraries.psu.edu/mtss/resources/copyright.html
Sterngold, A. (2004, May/June). Confronting plagiarism: How conventional
teaching invites cyber-cheating. Change, 36(3), 16-21.
Back to top
See
other Technology Integration pages:
Part 4: Multimedia in Projects: Page 1 |
2 | 3 |
Part 1: Essential Questions
|
Part 2: Technology
Integration Resources |
Part 3: Web Page Design
|